![]() ![]() Through editing, any block can be waterlogged, as well as other features such as placing multiple slabs into a single block. In Bedrock Edition, waterlogging is handled by the game's layers system. This feature can be used in the circuit of a "piston worm" as an alternative solution since dispensers cannot be pushed by pistons in Java Edition. Otherwise, the block can retain the waterlogging state. In Java Edition, when the waterlogging block that can be pushed by the piston fails to be recovered within 2 ticks, the waterlogging state of the block is eliminated. This is a temporary solution a full separation of blocks and fluids is planned. In Java Edition, certain blocks have a waterlogged block state that can be true or false.
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